i. In a Position to Win; Preface
Introduction
In the simplest sense, Ultimate is a game of throw and catch. Behind all of the offensive strategies and defensive sets, each point is won by someone throwing a disc and someone else catching it. Within a game of throw and catch, there are two vital spots on the playing field: the spot of release and the spot of the catch. As a down-field defender, out job is to defend the spot of the catch. The best way to do this is to get between the offensive player and the place they want to catch the disc.
This is how defense is played in every sport. The most obvious example: football. There is a line on the field that the offense has to stay behind, and it is the side farthest away from their goal. The defense lines up on the other side between the offense and the goal. Basketball and hockey players do the same thing: stand between the offensive player and the basket/goal; but in these sports, you can see it taken to another level: the defense will force the ball/puck carrier to the outside of the court/ice. Why? Because the goal is in the middle of the playing field.
Ultimate is a little different, however. The goal is an end-zone, just like in football, but there are no restrictions on where players can be at any given time. Additionally, there is no reason to force players to the outside or inside of the field, because they can score on anywhere across the width of the end-zone. There is, however, a way to create a specific goal for the offense as a defense, and it’s the most important defensive position in all of Ultimate: the handler defender, or the mark.